Everyone has this issue with texporter. You are not doing anything wrong its just the way texporter renders out the information. To fix this issue just select the area around the head so its right up against the seems. Then expand the selection 2 to 3 pixels out. Once that is complete just fill it in with the base color.…
Hey guys, I have been following Tim Bergholz’ Ultimate Weapon tutorial for the last 2 weeks. After watching the modeling videos I got a nice looking AK-M (floaters in yellow). I also followed his edge
straightening instructions and got everything all packed up nice and tidy. However, when it comes to baking
everything goes…
Hey there guys! I've just registered here to ask a question but I've been a silent reader for years and I really appreciate the community :) If this post is redundant and the question has already been answered (although I think it's sort of "profound" I deeply apologize, and you can totally delete/move/whatever you do here…
Hello everyone! I´m making my game called Tomorrow, and when I´ve started to make some models I found a problem. How I will deal with high poly zippers? I need a low poly count meshes, but i need the information to get a good realism. So here is the solution. I´ve breakdown the default Zipper IMM in 2 parts, the handle and…
With over 180 cars from the world’s most iconic brands, a massive roster of thrilling tracks, and new VR support, Project CARS 2 is right on track to becoming your next favorite racing game. We talked with the folks at Slightly Mad Studios and came across these exciting gems on the development of Project CARS.…