It's finished! 25k triangles total, 6k for the body and 15k for the hair. I have no idea if that's insane or average for today's standards. Will compile everything and upload the project to my artstation, I'll have to figure out how to upload stuff to sketchfab. I learned a lot from this project, namely my first groom and…
New project, HP 99% done. Time for low poly, textures, materials. Renders are really simple and i could spend some more time on them, but i would rather create awesome renders for finished project.
Hi i am new to vray. I find that vray frame buffer can allows me to preview my render as fast as i change the camera. But is that a way to use it to render animation for preview sake?? thanks
When I try to render with VrayRT using my graphics card (CUDA), I get this error line: Warning:line 1:render host xxxxxxxx (xxx.x.x.x.xxxxx) is not responding, why does this occur?
hey everyone! here's my latest renders.... modeled in Maya, detailed and textured in ZBrush. rendered with Arnold for Maya. here's a link to the model!! https://www.turbosquid.com/FullPreview/Index.cfm/ID/1653784 i hope all of you like it! Thanks!!
HI :) Here is one of my latest personal projects. Modeling, polypainting, and render I done in zBrush + little touch render in Photoshop:) The most important thing for me when I created this model was to improve my modeling skills.
When you are working with any shader combined with the textures for material definition, you really need to make a decision; what is the ultimate output goal? What I mean by this is your final presentation. Is it going to be in an engine or offline renderer? Creating textures for material definition in one engine/shader…