Hey, I am curious as of what engine or renderer or even shaders, do you guys use to showoff your work? I usually end up using Marmoset.I sometimes use the xoliulshader in max, but its a rare case now.
Does anyone here work on their art while flying? If so, what's your preferred setup? I bought a laptop last year and was considering using it with my Intuos 4 on a plane next week. I will mainly be working in Zbrush. Will I be all cramped using both? It's hard to visualize how much space you have until you're actually in…
Right off the bat, I have a very small budget for this. I'm working on a 2D game that only has a single member on the team - me. And I'm a lot better at coding than I am drawing. Payment / Sheet I have very little money to spare, but I still want to pay someone for this work so I am very open to negotiating. Payment can be…
Where do you go to hear about new games? I never heard nor seen anything about this game but i found it to be pretty badass with changeable cars into robots and all that, which i thought was pretty neat. https://youtu.be/X-rM-FnCtUo?si=-UUGwIcajrATWLyxOnly reason i even found this video was because i saw an artwork posted…
Hi! Very helpful to have those references. I would say in both of those images the corridor leads towards a more open room, with light coming in from above. This gives some focal points and makes corridor detail silhouette against that lit area. I don't know do this best in Unreal, from what I remember there are quite a…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
2: The specifics of the your renderer make a difference but if you're using a double sided material it's not going to backface-cull any geometry which means you're processing more than you can see and that's bad. for thin stuff - glass panes, cloth etc. its a good idea. otherwise, stick to a single sided material
i try to avoid grouping by type because the computer already has many ways to filter by type I try to avoid group by use because - assuming its a game project - where and why things are used may change many times. What I mean is, don't couple a model with a level as an example. i think the best thing I've come up with so…