So since so many people have been asking about the substance files, I've decided to (finally) upload them for anyone who's interested in the graphs. You can also find the links in my original post. Tried to clean them up a little, hopefully they'll be easy to understand :P Rocky Lagoon Substance Rocky Cliff Substance…
Hello there Polycounters! I am having this issue with my displacement maps, I have tried a number of things to fix it but no luck. Hopefully someone on here could help me out? :) First image from Zbrush, looks perfect. The rocks are very sharp and the leg armor has very hard edges. But when I put it into Maya, it looks…
Here's something from the Polycount Wiki I stumbled across recently, I think it'll improve your roofs quite a deal. The settlement currently doesn't make a whole lot of sense: -badly defendable -why such huge buildings? why do people need this and where did they get the resources? -no place to work? is this a trade post?…
The roots need to be much thicker at the top and then get smaller as they go down. I think overall there are too many strands of root and the rock is something that needs a lot of work. At the moment it doesn't look anything like rock. Look at the model your referencing. The rock has strong block shapes. Where as the rock…
Here is a minor update! Little bit of a lighting change. Got the rocks retopo'd and painted simple colors and minor definition on em. They are no means finished but good enough and ready for a final pass. Thanks for the feedback! Seir, I totally agree with the stalagmites. Those will be the icing on the rock kit. Right now…
"Rock "needs to be holding a huge ass bolder over his head that he uses to crush the other guy. "rock" vs "paper" "rock" moves in to drop the bolder on "paper", "paper" reads one of his scrolls that turns "rock" into a scrawny weakling, the bolder hes holding then drops and he splatters. "rock" vs "scissors" "rock" moves…
Still yet to do any concept paintings but I got a quick 3D sketch in addition to subway drawings done today at work. Turret 3D mock-up. For the turret, I am leaning towards a rudimentarily constructed scaffolding, made from white birch branches and old boards. I'd like to make it more of a scrapyard aesthetic so I'll…
I think I worked out the problem I've been having. After much brain-wracking and frustration. Partly it's that I don't need to try so hard to make "planar" mean "flat planes"; volume is fine. The other part....Hmm, I think something maybe just clicked in how I'm supposed to look at the reference. Also, I paid proper…
So for one of my final year uni projects I have to make a scene from a movie. I chose this scene from the 2009 Sherlock Holmes film. I intend to make the full scene up untill the last explosion at 1:22, with all the explosion FX's, smoke debris etc. Breaking up the barrels, walls and various other props using a mixture of…