Hi Everyone, I am Demmy. I will be using this thread to post the progress I make on my new 3D project: "The Night the Boogeyman Came To Visit...". It will become a 3D scene made by using 3DS Max and Mudbox. To be able to start modelling, I made a Concept Art, to have a clear vision of what i am planning to make. In this…
Thanks @disanski So unreal card hair is dependent on a lot of factors - DItherTemporarlAA node in the hair material that your opacity feeds into - Your Opacity map being strictly black and white, no grey values - When rendering in MRQ making sure you are using Temporal Anti Aliasing and dialing it via command line, mine…
Hello guys, There is a huge issue I have with the Bad Hands deformation in UE4, can't handle it anymore by my self... after hard working for days, still got no solution and asking for help. This is a FPS game I'm working on. Here is the GIF file of the issue: https://gyazo.com/6896ff3d77cb27b263c2bb9dc803a507 Just to point…
Day 107 of my 360 days of art 🔵 I engaged a lot with the 3D community 🔵 I helped a friend troubleshoot a mirror modifier problem 🔵 I watched 4 videos on Transform Orientations in Blender 🔵 I tried working on my deodorant model, but the proportions seem off. #Blender #b3d
Thanks @littleclaude! The detailed feedback is sincerely appreciated. Taking it piecemeal, some of your feedback hits right on areas I had planned out + gives me a lot of stellar ideas and I wanted to call them out & show where my mind is at: * "lived-in" details: I have a sitting area where the victim spent most his time…
Not bad quite plausible, your 'soldier proof' treatment is what I'd expect to see. Ok interesting thanks. As an aside, recall part of my old unit's principal roles was supporting SF activities and on one occasion after an intense peacetime exercise back in the 1980s. This particular tier-1 operator ran a ad hoc weapon's…
Killer work, man. That environment piece looks amazing! I’ve been looking for a 3D artist with your skill set for an upcoming project—I’d love to work with you. Sent you a connection request on ArtStation!
That's good, because I have no interest in a bodybuilder bod. I don't think they have classes for kettlebells around these parts but I'll keep a look out. But yes, straining or injuring yourself would be bad, especially when hauling around a 50lb ball of solid steel. :)
Grew up outside of Baltimore, moved to Pittsburgh for school and stayed for a bit after working for a medical simulations company, and then just a few months ago packed up and moved here to L.A. to look for games related work. It has payed off already, as I've gotten a cool opportunity almost right off the bat with The…