Hello!My name is Mikhail Stroganov. I am a 3D artist from Russia, living in Vietnam, Ho Chi Minh City.I am a professional 3D asset modeler for the gaming industry and currently work as an environment artist.My responsibilities include developing realistic environmental assets, including both natural elements and detailed…
That's really cool experience. Just got feedback and learned that the coating on all my metal should not have metalness applied to it, so it "looks incorrect" or non-realistic as it is. I'll keep updating this weapon and post the results.
Thanks Kanga, actually you right I am worked with this character first making the head stylised and then the body looking to realistic reference. I guess I am sculpting between two chairs, with her dressed I like to make stylised character like fortnite; I am going to split the character on two, one stylised with cloth…
Nah. That might have been possible in the mid-90's or so when this was an emerging art form with hype behind it and you somehow had access to the software and knew a guy locally. As in knew someone who would fork out money for your work. You'll be paying those 100+ bucks monthly for subscriptions to the tools you need to…
Yeah, but gears of war art direction is not meant to be realistic now is it? It's a very stylized game. It's all a matter of perspective really. Crysis1 has more tech than any of the mentioned games merged together, and it's the most photo-realistic game ever made. (imo) I really beg to differ when you say L42 is…
[ QUOTE ] super realistic, anatomicly correct and non stylished [/ QUOTE ] I've never seen a guy with an under-ribcage line that deep or defined in real life yet Not even bodybuilders have a curving line under their pecs like that. I certainly don't, and I doubt you do - look in a mirror! Basically, if you want "super…
Hello! Could someone point me to a great online tutorial that demonstrates the best techniques for making realistic bricks inside substance designer? Or perhaps suggest a good material that you've used and would recommend?
Another one of these plant containers... This time I have dialled it back a bit on the edde ware and weathering. The glass material also appears a little more realistic as I tweaked by customer 'Physical Paint' brush in Substance Painter. I also gave the roughness a very slight height bump so the condesnsation as a fine…
I'm a sucker for outlandish designs that follow the rule of cool, but there's a very big spot in my heart for ultra realistic designs too. The thing is if it's a real world subject matter, such as soldiers, the world is saturated with images of soldiers, and art of soldiers that adheres closely to reality. If the "market"…