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megatron transformers wip
Topic by
Mr Ray
·
Jul 2007
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3D Art Showcase & Critiques
2321 tris/1208 polygons painting on two 512² uvmaps 60% illum Doesnt tranform
Re: Handpaint Game
Reply by
hannes d
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Jul 2012
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3D Art Showcase & Critiques
here is a color blockout 2k tris 1024x1024 atm, might scale down to 512
2 results
Re: Substance - Bug Reports and Feature Requests
Reply by
NicolasW
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Jan 2015
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Adobe Substance
Make sure their size is a power of two (ie 1024*512, 2048*1024 ..etc).
4 results
Re: [Art Dump] - Alberto Rdgrz - Warning: Image heavy.
Reply by
Alberto Rdrgz
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Jan 2012
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3D Art Showcase & Critiques
bake test, UVs using half the 1024 sheet, will redo it and shrink it to 512 res.
3 results
Re: evil'er..King Koopa o_O
Reply by
GoK
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Jan 2006
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3D Art Showcase & Critiques
cheers, i do only have 512 tri's to play with here o_O Jody
3 results
Re: March Desktops!
Reply by
System
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Mar 2010
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General Discussion
Resize you bastards! My feeble 512 is dyin up in here.
Re: Some fan...
Reply by
WorldMaker
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Jul 2013
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3D Art Showcase & Critiques
make some corrections to weapons... WOW ? 512 dif oldschool as always..
5 results
Re: farb rausch allways on real time , 200kbs :D
Reply by
malcolm
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Apr 2007
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Awesome! Except the whole thing ran at 5fps with Radeon x1650 512.
Re: Challenge #25 BOARDGAMES (entries thread)
Reply by
Em.
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Jun 2006
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Stickies
Mrs. Peacock - 2,152 tris, x2 512 diffuse, x1 alpha
UDK Lightmass Artifacts
Topic by
kdm3d
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May 2010
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Unreal Engine
Any idea whats causing these artifacts on the arch there? All the splochyness? Its a 512 lightmap, and should be smooth...
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