D 2 has the best contrast, yet I'd go darker with the grass (darker than the tree)...and I'd try a different treatment for the tree texturing. As far as the tree canopy top; I'd prefer to see separate tree bushes/elements (The tree top looks more like a sombrero atm.) Make the bottom jaw of the fox flat, it'll read better…
Awesome this year too people ! I replaced my old giant far away trees with X-trees which allowed me to have a huge pine forest with almost n performance cost :D I also started to add rocks and foliage to close-camera parts. Not so bad if I say so myself :D Noow featuring... Rewal time wate foam and fish !!!! Dat Cryengine…
Update 2-27-2017 I finished up a video fly through finally! Check it out https://www.youtube.com/watch?v=pwtD_fCq3Oc Hey everyone! I'm always drooling over all of the awesome artwork on this site. You guys definitely motivate me to keep pushing, when I see a lot of the work on here. I don't post on here as much as I should…
Hi! I’m here to present my nature pack containing 78 rocks, plants, corals, and trees optimized for game-ready production in a Fantasy/Alien art style for the unreal marketplace. Available to download here: https://www.unrealengine.com/marketplace/en-US/product/alien-fantasy-nature-pack 4 all props are reworked and…
I made a simple Maya script for a very particular situation tonight :P Something like this might be floating around somewhere but I wasn't able to find anything. The script reads the current scenes grid, and saves it to user prefs. It also let's you see the changes immediately in the viewport and grid options box. This gif…
Hey everyone! I came to the realization a while ago that my portfolio was entirely lacking in the environment department. So I went on the hunt and ended up deciding on actualizing one of concepts that Cory Loftis generated for Wildstar: I'm hoping that I end up doing it justice. : ) Some goals I have for this project: 1)…
Hey gang! I like fountains ! Always had. Actually now that I think about it, that was the one thing that got me interested in 3D, more than 15 years ago. I've been thinking about making a UE4 scene over the last few weeks, so here we go! Here are the main challenges I see ahead : 1st, let's keep it somewhat stylized. Not…
I fully agree; when people think of Speed Tree or other tree modelling apps they automatically think of a magical Make Art button. This couldn't be further from truth, since trees that are automatically generated by Speed Tree tend to either look like crap or be useless for real-time rendering. Getting nice results…