Hi! The thing that is sticking out the most for me, is the noisy reflection of the surface. Looks like the roughness might be too high contrast and low resolution. Keep it up :+1:
Looking for job opportunities in game dev. I would like to offer my services as a 3D hard surface artist. I am mainly interested in weapons, but I'm sure I can manage most of hard surface game assets. Take a look at my latest project. Also feel free to check out my portfolio: https://madfox097.artstation.com/ model
That Chris Plush Vett looks pretty snazzy, like those wires too and working with subd Srinkwrapped surfaces makes imo class A modeling, less of an overall hassle.
I would use noise to help distinguish between the different materials and surfaces. As it is now you have it spread across everything pretty evenly. It would be much more readable if you varied the noise/amount from surface to surface. Also, some of your hard surfaces are pretty soft and lumpy. There should be a distinct…
Kinda both, I want to do this project because my portfolio lacks hard surface stuff. So, I want to complete a hard surface project that shows my competence in modeling hard-surface objects to any potential employers. Also, it's my friends Glock that I'm modeling, so, yeah.
Yup, the engine can either: a) slap a cube map over the surface with no bump interaction. 2) slap a cube map over the surface with bump map interacion. d) slap a cube map over the surface with bump map interaction and use a greyscaled mask. The specular stage also allows us to control power/scale of the highlight per…
So I understand that specular highlights are really just a reflection of a light source but in reality, can a surface be so glossy that it makes the specular highlight tighter and smaller than the actual reflection? Or are the glossiest surfaces really just directly reflecting everything around them? like is say, a mirror…
Hi. I would like to duplicate objects over a curved surface, like bolts etc. At the moment i use make live in maya, but then i need to tweak the position seperatly to get the bolts to point out from the mesh. Do you know if there is a script or technique to simply duplicate an object on a surface and the object will get…
Cheers HP, with regards to that building you posted, your basically using more sub-materials so that this allows you to tile the textures better? Also if you could elaborate on the surface types? Does the surface type get generated from the surface type of the proxy or the actual visible materials surface type? I.e. i need…