Hi! My name is Emma and I work at MilkStone Studios. We are a small indie game studio, only 5 people, and we are Working on White Noise 2 http://store.steampowered.com/app/503350/White_Noise_2/ In the game you can be a part of the investigator team, or take control of the creature and devour them! 4vs1 asymmetric horror…
When I bake normals, there's artifacts that show up and I get rid of them by changing Normal mixing to Replace, adding a Fill, adding my baked normal map to the normal channel of that fill (with all other channels off) and then adding a white mask and paint layer to that fill and painting out the artifacts. I export the…
For some reason nDo2 is adding random noise to all my photo-generated normal maps.. Below is a picture of a dummy gravel texture (512x512). I´ve run two different photo-normal presets: full spectrum and "soft and large". I also added 3 grey lines to the dummy texture and executed the presets once more and you can clearly…
Beginning to study a little more about Adaptive DMC / DMC Sampler in vray. As I understand the noise threshold acts as a funnel of minimum and maximum values of A. DMC. Looks like it is a mathematical relationship. Does anyone know exactly which values are more correct to be used together? The relationship that I…
right - i've had a look through the portal2 document and i think i see what you want to do - add the noise texture to the time node then plug into a sin. then use the output of that to control the uvs of the flow map. the flow map can only distort the uvs so far before they become stretched so they have to pop back to the…
This is super cool ! I’m not as experienced with game assets, so I won’t comment on the technical details, and I don't know about the pitch. But maybe it could use a little more "dirt" ? It could be subtle, just some noise effects in the roughness and metallic maps?
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…
Hello , I was experimenting with noise and always making stuff for mod in skyrim , so this time a chainmail armor ... I applied as shows in the picture a chainmail noise I created and applied there setting strenght etc ... tough I applied on the whole mesh , but afterthinking I would like to add separation points in…
I see AI as largely beneficial; it introduces controversy in the weaker studios who use it, and is a good indicator of a poorly managed IP for larger studios. These are both good for me since I'll be competing with everyone else. While companies are firing top talent and resorting to AI slop, I'll be quietly building…