Hello everyone. This is my first post and my first attemp to work seriously on 3d. I would like to know what you think about it. It's a human model for a game i'm working on with unity 3d. I used blender to build all the models. I would appreciate any comment also regarding "Polycounts" since it's targeted to work on low…
hi.. i am working on a lowpoly version of the princess leia maquette. i need some crits and comments on the mesh and how to approach the dress.. thanks in advance! my reference: current model (978 tris): gun (90 tris): oh forgot: some edges didnt show up in the blender screengrab.. if you see any 5 sided faces, dont mind…
I made a sculpture in ZBrush with Dynamesh and I add one subdiv. After I finished the sculpture I deleted the low subdiv. I painted the sculpt and applied one Matcap. I want to bake a Matcap to a texture and i watched some tutorials ") about that, the problem for me is my sculpture don't have a low poly subdiv level what…
Hi all, I rarely post here... mostly just lurking :p There's some seriously awesome art to be found on this site. I'd like to show off this lowpoly character I made.. its mainly to test out some skin and hair rendering techniques in Marmoset viewer. I hope you like it :) Marmoset version can be seen here:…
Hi, I'm a freelance 3D artist and looking for part time works. I'm using Blender for modeling and Substance Painter for texturing. I can model high poly objects and lowpoly objects. But I don't do character models. I also sell models at cgtrader. https://www.cgtrader.com/weeray Availability :- Available Following objects…
Hello. I'm a little confused how to texture the lowpoly building in this picture The image is from this page https://www.artstation.com/artwork/ba6yo I'm still learning modeling, and the building itself is really simple, nothing special to it. But the texturing always confuses me. If you are texturing this building, where…
Hello! The new 3.05 features are a huge improvement to toolbag. With the bug fix of baking normal maps from LP to LP, making LODs easily and allowing other workflows is now possible in Marmoset. But I still seem to have found a few small issues when baking from one lowpoly to another. Here in this setup I have identical…
Hi! I come here to ask two questions. 1st is, is this problem with jagged lines in textures caused by not having 90 degree UV islands? And also, I would like to know some tips on the workflow with highpoly to lowpoly. I would like to know how would you approach the texturing process where you would be able to use the…
Hello there. I've been using 3dsmax almost 2 years now (seft taught and some friend teach me). Lately i have apply in Gameloft and they gave me a test: make character a lowpoly of "Maria Sharapova" with 600tris max :poly142:. I dont' have much exp in character modelling before ( i certainly work on environtment) :poly122:.…