Simple question... All of my experience in my year or so of 3d has been in Blender. My question is now that im getting to a point where I know blender to a high level, should I just deep dive into Blender further, or should I use the base knowledge of the 3d workflow I learned in Blender and pick up Maya? Thank you!
Just trying to see what from this I can change before I apply the same design to the rest of the environment. any feedback welcomed no matter how harsh :) Thank you for your time.
I'd highly recommend that you read those linked resources I had posted then likewise test iterations of your particular object, therefore putting into practice the 'How and Why' behind the fundamental reasoning described by @FrankPolygon Now for the highlighted areas above, they're intersecting control or support loops and…
I made a space battle animation years ago that got alot of views on youtube. I always wanted to make a sequel, but life got in the way. Here's a preview of the mock up animation. I'm going to have some dogfight action at the beginning, then pan down to the surface of the rusty battleship where cannons are being rolled out…
hero or villain? you decide! I don't care! I see sega is continuing to try and dig themselves out of a hole, but at least they aren't further soiling my memories of the blue guy.
Hello everyone, Here's my UNSC Communication Tower from the May environment challenge. A little late I know, but these past few months have been crazy for me. The original concept is by Josh Kao and can be found here. I'm looking for any critique anybody can give me before I begin texturing. Thanks! :D
Hey guys, I'm making a very basic 2D game and the entire game has only 2 scenes. However, I want to add background music without breaking connection each time I want to swap between the scenes. I have to say that i'm an artist and my knowledge in c# still really basic, any help from the experts? :smile:
I'm excited to announce that I'll be starting work at 38 studios at the end of this month as an Associate Environment Artist! I'm incredibly eager to work with the extremely talented team they have there. Huge thanks to all of you Polycounters who have helped me grow as an artist tremondously since I first arrived here. I…
Hey guys, I'm sure you must have seen 1000's of these by now.. But if any of you could possibly give me some feedback on this I would greatly appreciate it :) The guy I'm sculpting is odd to say the least.. This is my first attempt at a body so be gentle ;) Thanks guys!