Besides the 2nd floor and center fountain piece being plane (probably cause of this comment:"before I apply the same design to the rest of the environment.") Other than that, i really like the fancy look of this, hope to see some more variety maybe? hanging 'red' curtains or something to break up all the stone.(not an environment person so idk if that works, do what you think is best.)
Besides the 2nd floor and center fountain piece being plane (probably cause of this comment:"before I apply the same design to the rest of the environment.") Other than that, i really like the fancy look of this, hope to see some more variety maybe? hanging 'red' curtains or something to break up all the stone.(not an environment person so idk if that works, do what you think is best.)
Yeah, I am looking for things to break up the marble. Red curtains are something that is an idea I have been playing with. Maybe I should try it now. Thank you
Solid start for sure. The second floor looks a bit "crowded" and i dont think they would have archways anywhere but the ground floor. But not sure about that. In order to break up the repetition maybe use some statues and do some fake archways. Like put a wall in the archway and a statue in front of the wall. For the fire, i suggest increasing its "width" (i forgot the unreal term for it) and/or reduce its specular contribution.
Statues would surely look cool yeah I was thinking about it Good Idea. Actually, I am following the architecture from a real place. https://tinyurl.com/y6a23eyc And I followed the upstairs design from the reference. For the fire are you talking about the post itself, the light, or the particle effect?
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Other than that, i really like the fancy look of this, hope to see some more variety maybe? hanging 'red' curtains or something to break up all the stone.(not an environment person so idk if that works, do what you think is best.)
The second floor looks a bit "crowded" and i dont think they would have archways anywhere but the ground floor. But not sure about that.
In order to break up the repetition maybe use some statues and do some fake archways. Like put a wall in the archway and a statue in front of the wall.
For the fire, i suggest increasing its "width" (i forgot the unreal term for it) and/or reduce its specular contribution.
https://tinyurl.com/y6a23eyc
And I followed the upstairs design from the reference.
For the fire are you talking about the post itself, the light, or the particle effect?