Hey Cactus, 20-30K for the entire character would be fine. You probably should bake screws to the surface, unless there's an element that you want to show up in the silhouette of the model that will help the overall design. A 1024x1024 for just the steel armor piece for the neck is way too high though. You are modeling an…
All you're missing is a torus and a teapot! But seriously now... If I come across as harsh, I apologise in advance. The model looks like you made it out of cones and cylinders, which is fine. But when the geometry still looks like cones and cylinders, then something isn't right. Armour is very modular and made up of lots…
This is the first character I have been happy enough to present to yourselves, it was made in XSI and consists of 2931 polygons. I was hoping for some critiques before I started making the UV map.
Low poly assets for game use, using the pipeline of creating high poly objects and then baking them as normals onto a low poly version. I then exported the low poly assets into the Substance Painter to generate textures and rendered with Iray. Made for my character in one of my university units.
been watching the new AT votom Pailsens files, and it made me want to model one so here it is, this the lowpoly, i still need to get alotof stuff changed on it, but its getting there
Hey guys, here's the finished piece! It's a quick 1 day challenge that I gave to myself. Everything was sculpted/modelled in zbrush and then textured and rendered in substance painter using Iray. Hi-res shots on Artstation: https://www.artstation.com/artwork/m2yxE Shameless plug: I used my own alphas/brushes for the…