http://forum.unity3d.com/threads/192711-VPaint-Advanced-Vertex-Painting-Released [ame=" http://www.youtube.com/watch?v=8lXcHsP-6Ws"]VPaint: Advanced Vertex Painting - YouTube[/ame] Hopfully this should solve some issues people have with vertex painting in Unity. We're still adding features but it's pretty fast already and…
It allows you to select split vertex separately, like selecting independent vertex normals, or UVs in the 3D view, can also be used to apply different vertex colours to one vertex (but there are usually easier ways to go about this)... I never use it. :)
Use decimate modifiers in Blender and vertex groups to set priorities and keep some loops necessary for animation intact . or multi res in MAx or simplygon . They will try to keep shading up to certain percentage but to get best result use Blenders data transfer modifier to project vertex normals from original mesh to…
It probably works the same way as vertex programs where if you modify the vertex position it does nothing to the vertex normal, and you would need to manually modify the vertex normal if needed. So you still need a normal map to get proper shading, unless you were doing something crazy and editing the normals along with…
Is it possible to animate vertex colors in 3ds max and will these export into UDK or Unity? I'm thinking of possibly doing some cool dynamic vertex lighting effects, like if I baked ambient occlusion into a characters vertices at each keyframe.
Does anybody know of a way to copy and paste vertex colors to a new Vertex Paint Modifier? I've got some models that have been vertex painted, but were collapsed down to Editable Poly. Now I'd like to add additional radiosity information, but by cooking out the radiosity information, all original vertex coloration is…
I really like using an add on for Blender called the PolyQuilt tool which works very similarly to Maya's Quad Draw which I also like, but it has even more functionality since you can work in other modes beyond vertex (edges, tris, quads and n-gons) and because your doing this in edit mode, you have access to Blenders full…