Hey folks, i've been wondering if anyone has tested zephyr for photogrammetry http://www.3dflow.net/3df-zephyr-pro-3d-models-from-photos/ i've so far only tested the free version with the pictures they provided with it and it was looking pretty good i'am also open to alternatives if they are somewhat affordable
Hey all, I am a beginner 3D student and my project is to model a door handle using photogrammetry by hand. My reference photo is here and I will update this post the farther I go on, When I post my updates any critiques and advice would be appreciated. Here is a photo of the object itself.
Hello again, it's been a little while since I last posted! So for this project, I'm scanning my good old Kånken bag and recreating a small scene using a photo I took last year as my main reference. My main goal with this one is to try out as much photogrammetry as I can, tweaking my workflow wherever it's needed. My…
If you ever worked with photogrammetry before, could you share your workflow when it comes to creating tiling textures? I'm thinking about capturing some rock cliffs for my terrains but I have no idea on how to make em tile.
I've been looking for tools that allow me to scan a few objects for my game, on a budget. So far, I managed to find these. Hope other people find them useful! https://alicevision.org/#meshroomhttps://www.agisoft.com/index.php?id=71 Scanners:…
Used photogrammetry to create this photorealistic rock. We get the best quality organic textures using this workflow. Photo-scanned using 55 images Processed in Reality Capture Modeled in Maya and ZBrush Highly detailed model Size: X:164cm x Y:61cm x Z:134cm Centered on X,Y,Z axis Rock Hudson
Hello. I'm a student in a 3D course and we're introducing photogrammetry today. I'll be modeling a Febreeze bottle. I'll be updating this thread with progress photos periodically. Feedback is welcome. Here's one of my reference photos:
Hey guys, I've made a photogrammetry video tutorial for TGA Digital. This is aimed for the user who isn't already familiar with the concept and with the basics in Agisoft Photoscan. You can easily follow along and try it yourself. There's a fully functional free trial available for 30 days. Let me know what you think and…
Hey Polycount, I'm working on a package of photogrammetry assets for the Unreal Marketplace. Mostly rocks and trees. This is my first time working with the technique and I'm terrible at photography, so any C&C would be awesome. I'd like to know if they'll work at this current state before creating any more. Below are some…
Hey guys, Been trying out photogrammetry for a wile now but think its time to start posting some of my results. I have tried out both photoscan and reality capture, but find reality capture to be the best solution. For now I am sticking with stuff that I can scan in doors. Below is a quick overview of my setup. Its not…