Hello polycount! I've never shared work here before, but I'm trying to reach out and find more folks to talk with about this kind of stuff. Here's a WIP of a small project I'm working on, which I started because of a JHill video lol. Character is based off of a drawing done by Pavel Hristov. Hoping to have this done soon,…
I was surprised not to find a separate section dedicated to game development, so I'm asking here. While I learned a lot about making game assets recently, there are two topics that absolute mystery to me. The first one is how to make a ground for a game. Imagine having a road, a sidewalk, a gravel/dirt whatever. E.g. here…
Hello, This is sculpt I've done for Gio Nakpil class Mastering Organic Modeling. It's based on Carlos Huante concept sketch. Hope you like it . I put more renders on my artstation.
Hi Polycount my name is Prince Mahlangu and i am a concept artist form Johannesburg and i am currently looking for opportunities to work on games mainly Hyper realistic looking games. I don't mind relocating if necessary. My portfolio link : https://mahlangu.artstation.com/projects contact : bongani.mahlangu.art@gmail.com…
hello! Just though it might be fun to start a thread for this particular model sense I am going to return to it and really detail the hell out of it in and out of zrush. I have taken this from my hard-surface modeling thread here. If you wanna look at other had surface models Ive done, I suggest heading over there as I…
Hi everyone! I was wondering if anybody would be able to help me with a problem I've been having with ZBrush Core. Ever since I downloaded it a few months ago, after a random amount of time (a few minutes to 4 hours), hotkeys/functionality in general stop and if I leave the program, I only type in symbols (shown below). I…
I have been working on this for a few days, its hipoly at the moment but I am hoping to have it game res in the end. Any comments on how to improve will be welcome.
Thank you. I hoped to be able to demonstrate progression by persisting with it. I saw someone else's sketchbook before that was basically a complete journey from beginner to proficiency; I'd like to have something like that. Though in my case, it's more of a recovery from self-sabotaging perfectionism, pfft.
Hi guys I'm collecting some data for a personal project which involves the production of a series of Hyper-Realistic CG Character. Since I'm not that experienced in this field I would like to ask you what would be an average price for a Human character, with a standard rig. Thank you very much. The result I'd like to…