Royal Tournament - Good old days 👑 This scene, this story is about the far distant past of the king, about days that were devoid of all that royal routine, intrigues and living a life by counting day by day. Is about thoughts in his eyes of days when he was a very young knight and his life was full of adventures,…
I used to do the same way back in the day when most of my texturing was done in photoshop. But there was a solution about 15 years ago that solved the issue with pngs and photoshop, and somehow just migrated to use png as a default. Since a lot of texture outputs happen from other programs like substance, I've just not…
Who here is celebrating paddys day or using it as an excuse to get drunk ? and if you have any memories of previous ST patricks days feel free to share! anyone going to be modeling any paddys day themed things ? For does of you who don't know St patricks day is today!
super busy since Exanima (muh day jerb) released update 0.9.5. I'm posting this update quite late in the day; Did a very quick bake of iron automatons so that they're ready for animations, unpainted as usual. Going back to polish the swamp abyssals and get a lowpoly done of that race as well. https://youtu.be/1_P3Y9LnPVQ…
I liked this one. Had the dramaticest fog, and had the best visual clarity too since it piped through your host card rather than through some blurred DAC, and it was processed entirely in 24-bit. [ame=" https://www.youtube.com/watch?v=tPTvva591OQ"]Mechwarrior 2 PowerVR Version!! - YouTube[/ame] But yeah, kids these…
Hey guys, I'm currently working on a cool, new project. The goal of it is to create a hand painted scene that changes depending on the time of the day. By day I want the scene to look cute and cozy but by night I want the mood to change completely by changing the lights and the actual environment. Think cracks in windows,…
It depends on the project and resolution. The longest I've had for 15k poly characters is 3-4 weeks. I am working on 3-4k polys and 1024 textures at the moment and spend 2 weeks on them. 4-5 days for high poly, 1-2 days for low poly and uvs, 4 days for texturing and setting up in-game shaders. Usually a TD rigs the stuff.…
Last Days Hey everyone! I am the Half-Owner of Voidwalker Studios, an Indie Game Development team. We are currently working on a Zombie game and we need a bigger team. What is Last Days? Last Days is an Open-world Zombie Survival Sandbox game. What Engine(s) will the game be using? Last Days is currently using Unreal…
My goal was to create a portrait per day for five days. I wanted to try out some of the techniques I've learned from watching Neville Page and Ben Mauro work their magic at a Creature Design Workshop at FZD last year. More importantly, it was to become more familiar with color/ texture. I've been avoiding color like the…