[ QUOTE ] KOm4 wrote: Just publish your new models at the quake3stuff.de Forum http://www.quake3stuff.de/phpBB3/ Section Quake III Arena - Models www.Quake3Stuff.de Edited by KOm4 (01/21/08 01:57 PM) [/ QUOTE ] said the non-biased casual observer... asshat
FN 57 Five-Seven - HP still WIP Stechkin APS - gun HP done, still need to finish HP stock(s) Walther PPK - HP done, building LP Golden Gun from the James Bond franchise. - Bake done, need textures.
hmm, how about these? i thought those were pretty good: http://www.thegnomonworkshop.com/store/product/347/Character-Design-Pipeline http://www.thegnomonworkshop.com/store/product/55/The-Techniques-of-Dylan-Cole-1 http://www.thegnomonworkshop.com/store/product/57/The-Techniques-of-Dylan-Cole-2
Hey all - the new Challenge (56) has been posted HERE. I'll get us rolling with a proper Voting Thread for Challenge 57 - thanks for your patience these past few rounds XD Huge thanks to @alytlebird and @Urzaz for your help with these excellent concepts this round! kade
Example: http://i177.photobucket.com/albums/w240/jonstoner/iw3mp2007-11-2319-40-52-57.jpg (big image!) How is that done? Am I guessing right that there is a weapon specific mask texture with a blur shader that gets only activated when switching to the irosights? Or is that some fancy engine coding work?
As @"jose.fuentes" mebtioned, the light is to flat, adding a rim and fill light would make your character pop out more. Furthermore, take a closer look at the materials of your reference, https://i.pinimg.com/originals/1c/8e/57/1c8e572a86c4107e9c46b810525efbbb.jpg You can push your mesh even further :)
Hello there! So much good work here! Smegger - Nice scene sir, I like it :D Here some studies I did to practice Hard surface in zbrush! So much work for that, lol, and it have 57 million polys!!! But I learn a lot, that was the point ;) Cheers, Lucas
But, quite clearly CB is the more preffered option? Well, in terms of awesomess on the eyes but then again, you don't generate maps do you? Plus, it's not free. I was gonna say the word "Crack" but then this would turn into a 57 page thread :) Or in Xnormal do you just have to "hit the right buttons"?
I'm having the same issue as CK. I started my upload at 11:57 but the upload took several minutes. When it was done uploading I was sent to a blank Submission are Over page and not a confirmation page. Can you confirm I was entered? Summoner name: monsterBlues Server: North America
Official techdemo for Unity 5 shown at GDC 2015. Worked with this project at BläckStudios in Stockholm, Sweden. Where i did alot of high and lowpoly modeling. Some textureing as well. The demo is also featured in Substance Designer 5 release trailer that you can find here on 00:57. I modeled about 80% of the entire level.