There's a TON of unique steps that each of us takes to finish a piece, but in the end, there's one universal and final step we all take - Screenshots. However you reach the end, your work can be pushed farther or made worse by how you decide to showcase it. Unfortunately, there's never really been a good resource on how to…
There's a TON of unique steps that each of us takes to finish a piece, but in the end, there's one universal and final step we all take - Screenshots. However you reach the end, your work can be pushed farther or made worse by how you decide to showcase it. Unfortunately, there's never really been a good resource on how to…
Ubisoft hemorrhaging again, for like the 5th time in a row https://kotaku.com/ubisoft-closing-two-studios-and-cutting-up-to-380-staff-as-tough-restructuring-continues-2000704940 Xbox planned layoffs https://kotaku.com/xbox-reportedly-major-layoffs-next-month-2000705023
I know you aimed for 500. I did that with the first one too, but Raul said something about "try to get very low in our tri budgets" so I went and made that was very lowpoly. My point was, with both these posts, that the detail levels are inconsistent. You have a very bland cylindrical part, which is fine if you're going…