Hello again, sorry for being late! i went through some things and i feel like i moved too far from initial concept. when i started texturing i realized that i cant make glass look good so i went to artstation for more inspiration and met this chests…
Phong and cubemaps only work together for the orange box engine meaning ep2/tf2 etc a way to control the enviroment map strength would be $envmaptint which adjusts the cubemaps color and thus by turning it more dark you get a less prominent environment texture. In addition, $Enviromentfresnel is effective, too Keep in…
I remember living in that awesome ATVI fear when working in their network. My heart goes out. 343 Industries is looking for some peeps. http://www.microsoft-careers.com/go/343-Industries/190537/
That sucks :( 343 is looking for one more Environment artist for the Halo team. http://www.microsoft-careers.com/job/Redmond-Environment-Artist-Devices-&-Studios-Microsoft-Studios-343-Industries-Halo-%28858291%29-Job-WA-98052/28136800/
Hi everyone! Here are CyberNeon Update #003! Another building has been done! There are more stuffs that I need to work on! Enjoy! CyberNeon Update #003!
Just leave your specular texture empty and set the slider to 0.028 (in toolbag), in UE4 you'll need to put a constant with a value of roughly 0.3 into the "specular" slot. The specular slot in UE4 has a default value of 0.04 when nothing is plugged in, then switches to 0.08 when something is plugged in... 0.08 * 0.3 = 0.024