Hi Trying to troubleshoot a 2 player, turn based, board game application. Right now I have assigned the actual game board and game pieces as the Player Prefab using the Lobby manager class. Since this board game is actually comprised of 2 boards it makes the most sense (after configuring their board each player sees 2…
The artefacts are consistent with what happens when you bake to a mesh that has different normals from the one you're displaying it on so that is surprising If you've done the following steps and it hasn't worked I'd suggest posting the fbx (or part of it) up here so someone can take a look make sure painter is using…
Im sure the main chunk of the Gears team is working on a different project anyway. Which wil most likely be a new IP in hopes to be the Gears of this generation. Im sure it will be gritty and full of lots tessellation/high poly baked assets. Because while I think Fortnight looks great, it sure doesn't look like a game that…
Thanks for your tips SpaceRogue! I painted on lowpoly surface using my rope brush. When I export whole mesh to 3ds Max I will create lowpoly version again and align it with the HP rope. I guess that will help me to bake details correctly on to LP.
I am finally done with this project. It took a few turns and troubleshooting after I committed to doing the shape revision but I’m happy I did. Thanks for the feedback @Fabi_G it helped a ton! Looking at wood crafting and references clearly showing how a chair actually is put together. Focusing on the high poly was the…
Hi Everyone, I decided to make a cookie cutter out of my baby's favorite character. Not much of a baker myself so i'd like to point out there are specific cookies that are meant to be cut and cookies that are not. The ones in the image are peanut butter cookies and they are very difficult to work with. The trick I used for…
Hmmm. Thanks for these. What did you do differently? Only thing I could think of was, I put an edit poly modifier on the top of my stack, and applied the smoothing group information to that. Not sure if that's bad practice. Also, whenever I try and bake a normal with xnormal using an external cage, it gives me an error…
The bake is perfectly fine, you are just running into one of the many, many cases of a realtime preview engine (viewport of a 3D app, game engine...) not being in sync with whatever was used for baking. A few solutions : - Using object space normals if you can (universal) - In maya : baking in Maya, and displaying using…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Hi guys! I made a material function a couple of months ago to overcome the issue of terrain textures visibly being tiled at a distance. It basically has multiple world-aligned texture nodes with different texture size inputs (could be done with standard texture samplers as well), and lerps between them depending on…