These are my reference: - The model: Elf Girl on sketchfab (she fits my target aesthetics and I can download the original model legally, plus it contains both the posed model and the T-pose model.) - The game: Senran Kagura Estival Versus from Tamsoft (Ignore the sexualization, their animation is quite well done, and their…
I would still like to hear from others about their thoughts on Upworks. Alot of the jobs on Upworks seem to be geared toward more practical jobs like architecture, mechanical design, and 3d printing jobs. There is not as many creative jobs like 3d animation/modeling for games and films. Since polycount is more of a…
Hi guys, Hopefully someone can point me in the right direction, I'm still fairly new to 3D and very new with 3D for games. I have modelled, rigged and animated a character and am trying to export it as an FBX for import into Unity. When opening the FBX file after export it looks as though none of the animation has exported…
Hi ! We made her speak :) It's all in French, at the moment I want to focus on my mother tongue cause that's where I feel the most natural and precise when I write, I'll keep the option to play the game in English and if so Mevenn simply won't say a word...yet (I guess. But I don't know if/when I might have the time to…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
Actually the anim tree that i assigned does have aiming node that allow the character to aim depending on the camera is looking at... Do i need to assign the aimnode inside the code ? does anyone have an idea how to achieve it ? Thanks :)
Hey guys, So I have began a project for my demo reel, in-between doing other bits. Now since animating I have never done a scene with characters interacting. What best way to practise then a small fight? Gives me chance to practice all the key fundamentals. Now I have only recently picked up Maya and the Body mechanics…
thanks, well i couldnt find much useful resources myself, most sites are long dead and the remaining ones use methods that are pretty complicated im gonna make a tutorial on how to make quake chars in the future when i have a site for that but for now a quick sumary of what you need to do: start modeling your character…
What a titanic pile of cherry picking crap. How can you say "not much has changed"? You show a "recent title" that is running on 12+ year old hardware and try to pretend like it's the best anyone can do. Lets look at the same game running on hardware that is from this decade. GTA5 Lets look at some other games from this…
Hello everyone, I am a little stuck with string and variables. I understand how to create a string and how to pass it for the most basic use. However I am now trying to do the same thing in a more complicated scenario (for my basic knowledge) and I haven't been able to figure it out. I would love your help guys. Basically…