Its a nice gun I'll give you that but the engraving gives you no tactical advantage whatsoever... Jokes aside 1) This front part is supposed to have a cap and is also suppose to be smaller, and the current size of the hole it looks like its a (terribly designed) double barrel revolver (see Nero's revolver from DMC) and the…
UI/UX GAME ARTIST POSITION We are seeking a talented UI/UX Artist to work on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential, as is the ability to be self-directed and be able to prioritize workloads efficiently. Our ideal candidate will have the…
Senior Character Artist Fixed-Term - full time Location: Skövde, Sweden What it’s about Are you an experienced Character Artist with a background in the gaming industry and a keen eye for shape language and anatomy? Are you passionate about gaming? We have an exciting and challenging opportunity for you to become part of…
My personal art dump from the past several months. I've created several 3D models before these over the past three years at Champlain College but creating characters and working in Zbrush has really inspired me. Time has gone by incredibly fast and I thought I should start posting to a bunch of different sites on my…
I was trying to model a car for... I don't know. That was a couple of exteremely painful attempts that were lasting for months I guess. Finally something has changed and my N-th try is worth sharing with you. This thread will also help me to motivate myself (as usual. lol). Ok. Here are some shots I have made during the…
I've been a user of xNormal for a very long time. I have baked out several special maps and I feel like I can avoid problems before they begin. However there are some error that I have resolved through horrible practices. The errors come in many varieties but the common factors are either (A) xNormal thinks the vertex…
What to CreateA fully-textured character model of your favorite League of Legends champion/skin * Take any champion in LoL and create a high-poly sculpt (optional) and low-poly fully textured model Things to keep in mind
* There are no hard limits on polycounts but efficiency is appreciated: use your best judgment and make…
Hi. I have posted some images of my scene before when it was a working progress. I know I could work on it more but I'm in a school schedule, I have to get everything done to graduate (demo, dvds and website stuff). Please critque my work, I know there are much more things I can work on. I want to get better with each…
I am an environment artist, so take the following advice with grain of salt. I have however seen a lot of character artist portfolios and read a lot of critiques and tips for them, so hopefully my thoughts are of some help to you. One thing that sticks out to me is that you don't have a fully finished human character on…
I think your portfolio needs a lot of work first. There are a number of issues that need attention, both technically and presentation-wise.1) Focus - As your portfolio stands right now, I have no idea what kind of artist you are, nor what industry you are looking to get into. Are you looking to get into games? Film?…