Thanks for tips @poopipe , I am leaning towards making an auto rig script. However, I have never done any rigging before. How long do you think this will take? To be honest I am worried about the workload I am putting on myself by choosing this project.
There are few approaches: 1. One based on depth combine where you make a certain height decrease toward the seam and put over fragments giving them a proper depth combine and emerging trough beneath depth to hide the seam. The seam line become depth combine based . Might be still not ok for subjects with regular patterns.…
Not having to install any plugins kind of makes this an automatic win for me. :D It's nice to show some of the modeling work I did without having to take some awkward angle renders as well. http://p3d.in/u3vU0
I like the direction you're heading in. But it looks like you're just applying textures to low poly models. You should model a high poly version and bake that version on to a low poly. Think of your low poly as just a reduced polygon count of your high poly. Which means that you make your high poly first and make your low…
Isn't it worth looking into the Zbrush pipeline if you are 'new' to things? Make a rough crate shape in 3ds max but don't worry too much about topology, just make it with pro boolean maybe... give it the appropriate 'style' you feel you need (ie, not perfect cube/square sides for the WoW style?) Then get to Zbrush, detail…
@danshewan: Sorry to dissappoint :P My version of the thing is going to be based off of the comics, definitely not the film. More specifically, he will be mostly based off the Ultimate Fantastic 4 comics, and most of my reference is coming from that and from some Marvel Ultimate Alliance 2 concept art. As for your…
Amazing stuff, I never understood how Epic and a handful of other companies could afford to do stuff like this for environment art while the rest of use are stuck using small tiling texture everywhere... guess it's all about what's going on in the game, but one day it'd be great to do stuff like this. Question: We try to…
First I gotta say beautiful gun however it could look a LOT better. My guess is you are rendering this out in Marmoset? Awesome! I'll break my feedback down per material pass first and then on to the model itself. DIFFUSE Orange feels REALLY saturated and over the top and I can see what appears to be a ton of AO in the map…
[FONT="]EDIT: I gots me a video! [ame=" https://www.youtube.com/watch?v=WhUtAFJHmHs&context=C47e5519ADvjVQa1PpcFP1mS-tIfwFaF86RcOohNs3Uy-WWvstXGg="]http://youtu.be/WhUtAFJHmHs[/ame] Hey all. I've been working on a concept from Shaddy Safadi who of course does the concept art for Naughty Dog. The concept is based in…