Always wished you could work on an indie sci-fi coop game for PC? Have lots of great ideas on how to make games fun? Lonely in the evenings with more spare time than you know what to do with? Then have I got a deal for you! I'm a programmer looking for an artist that is passionate about game dev, who can commit 3-4 months…
I wouldnt call it a suck it up attitude at all. I would consider it identifying things about yourself and correcting the behavior that is contributing to the qualities about yourself you dont like. people are free to do whatever they want and dont need to "fall in" I was simply giving some personal reference experiences…
Arman, Due to many people having issues with the sandbag part of our Photo Real test, we've updated/revised the test a bit. The new restrictions are listed on our website. www.bigsandwichgames.com I'm an old schooler, and the purpose of our test was to see how people could 'think' when handling extremely low poly / texture…
"I have known Jo Ann Miller for many years. Several years ago, she introduced me to the Directory of Illustration and pointed out its virtues. I have an overarching promotion and advertising program and I decided in 2011 to dip my foot in the Directory's book and online platform. I told Jo Ann that, in all candor, this…
I've both worked for companies that outsourced work, and now work for an outsourcing company, so have a pretty strong opinion on the topic. Outsourcing to the lowest bidder in not alway a good idea, and can end up costing you a lot more than just doing the work yourself. If the work is shoddy, and you need to make your art…
You're very kind MrHobo. Qualified or not I just want the argument to stand on it's own feet. Some people will find a way to benefit from this greatly, others will disregard it completely even before watching. That's life :) I am indeed no Feng, aleksdigital :). Sorry I put some slides that actually required context,…
I said nothing to the effect of it being Shakespeare. I meant simply that American film studios (and other ventures) change things for no good reason or on the premise that American audiences can't relate to Asian themes/characters. OH NOES WE CAN'T UNDERSTAND FOREIGN! For me the lowest common denominator is the studio…
If you're sticking with stylized work, you're going in the right direction in my opinion. Make sure there are stylized studios you can apply for in your vicinity. Companies do hire competent character artists for a first job, when the job is overseas and needs relocation, that may cause complications with regards to…
^^sounds about right. Your software choices make sense if that's what works for you. If you really want to handle a "content creation pipeline" though I think you should also be spending time on the actual art direction if you haven't already, as well as making prototype artwork to see how the actual game itself is going…
[ QUOTE ] You know what I saw recently while reading some articles? Taliban. Now that's a word I haven't heard in so long. It feels like 2002 all over again. Funny how your mind is led to change focus over time. So how is everyone? [/ QUOTE ] Hi ElysiumGX, Everybody that I know is fine and well, but are in a state of shock…