Hello there!!! Here my last UDK project (It's the first scene I do in UDK). you can see the video just here : http://vimeo.com/41386165 And here you can see the pictures in my web site : http://lucashug.com/scifi.html Thanks to Jason Crowe for mixing the sound!!! Thanks to Gaetan "Gosss" Montaudoin and Chris Albeluhn for…
First things first, I love what you have. The placement of assets and choice of said assets (be they self made, store bought, or some mix) is solid. I think your atmosphere is also quite good. I wonder if you can add some volumetric fog or some localized volumes just for some additional effect once all is said and done.…
save yourself a lot of trouble and do some tuts. you'll want to understand how to use the layer stack to your advantage here. That's the main way to separate different types of elements. Technically you can paint directly in a single layer like that, but -- well just do some tuts and you'll see why it's really wasting the…
Your content seems pretty good, but in my opinion your website is too fractured right now. What I mean by this is that you need click around too much to get a good overview of your stuff. Right now you've got 5 subsections for your work, I would cut them down to 2 or maybe 3 at most. I would have one section for the game…
Wow... if ever there was the exact opposite of a polar bear in a snow storm, those first few shots are it, ha. Thanks for doing some new shots they help quite a bit. Crits: It might help if you didn't use pure black for the diffuse, but maybe a slightly lighter shade or add some slight color variation to it, like a deep…
Whats jumps out at me the most are the dark colored column things near the top. There's a weird seam in the texture on them. It could be a UV seam on the front rather than the back, a smoothing group thing, or just a screwy bake. Hard to tell without seeing the maps and Unwrap. Looking at the highpoly, This could also be a…
It's a nice start, but I think the main page is too busy - art, text description, and sidebar make for a fairly crowded space. The white background is a bit stark; a medium gray (such as that seen on a certain artist forum ;) ) is more typical. The title banner is also a bit minimalist, at least for an artist's site; many…
Nice effect! I think the lens flare is a little bit over the top especially when you have multiple grenades going off; you can't actually see the effect and once the flare is gone you're just left with the pools on the floor. Personally I'd also prefer a static camera rather than a rotating view but that's just me. Some…
That's part of what I'm talking about. It's easy to try using it the way you would something like Maya, but the workflow is fundamentally different. Far as I can tell, the topology is only important in so far as it allows you to quickly make extrusions, bevels etc. Depending on what you're trying to do with those cuts, you…
@Pior Oh I dont mean the video is merely negative attention, but rather the approach of "hey look it still had this menu delay when I spaz my mouse around". What I am trying to get at is that most artist are not going to be working in that spaztastic manner nor would their ability to work suddenly stop because the menu…