Hello, I am stuck in modeling Tracks for my tank. The problem can be seen in the picture. I built one piece, duplicated it several times and attached all together. Next I used the "Path Deform (WSM)" to bind it to my path, that i created. But now all the individual parts are streched, incorrectly spaced and deformed. Is…
Tried search: nothing found. Is there any good solution to create new geometry based on reference mesh? For example if you have a cylinder and you want to model something to it's surface - how do i do that? I could just move verts a lot or unfold the mesh and later fold it back but that's not what i want. I want just that…
Wasn't sure where to post so I created a new thread here. Wanted to show some models I've been working on and get some critiques and suggestions on how to improve. The first two are the NATO Sea Sparrow I did for class a few quarters ago. The next one is a mask I was working on for class last quarter in school but have…
Yo guys! this is my first game ready model! Please give me any feedback you want, hope you like it! if you want to check more this is my artstation! https://www.artstation.com/fiori_bejleri_3dart
Hi everyone, Here’s a 3D environment piece I recently completed: a country house modeled and textured for a cinematic setting. Software used: - Maya (modeling & rendering) - Substance Painter (texturing) The post includes a video turnaround and several still renders. You can view it here: ArtStation - Country House | 3D…
The Heat Of War (T.H.O.W) is a fantasy style multiplayer teamplay mod with 4 teams Human, goblin, dwarf, elf and we are looking for modelers + animators to make the weapons + characters. The website adress is http://thow.bravehost.com
Well I've been modeling for a year (on and off) I'm not that good at it, but im learning. http://s877.photobucket.com/home/vidgametester Alot more is going to get posted on my photobucket and here as I progress.
Hi everyone, this is my first modeling and render, followed the tutorial, its low render qlty but, rendered by my self, any suggestions and help would be welcome, trying to start my portfolio and looking for a job :)
I have recently joined polycount and just finished a mac-10 smg, and I would like something new to model, cause I'm out of ideas. Any good suggestions for portfolio work will be fine.