It's finished and I probably won't be making changes to it. Just wanted to pimp. It's 6849 polygons total and 39 texures no bigger than 128x128 totalling 495kb. Render is with Maya's default crap renderer.
Completed 3D work - 3d modeling with Autodesk Maya. Rendering Arnold Render. Postrproduction Photoshop. Learning 3D techniques at Cice (Madrid) Feel free to post some oppinion. Thanks¡ L k
Latest upload. Re-rendered an older model of mine cause I couldn't stand looking at the originals! Hope you guys like it. More renders and 3d Viewer at: https://www.artstation.com/artwork/zA4Jx4
Hello Guys, this is a project i created based on a Hidden Moves artwork. It was rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop. Soon i'll post a render breakdown! Hope you like it!
Something I'm working on for a client. This will eventually be the main character in a pre-rendered adventure game. Created in 3DS Max and rendered with Brazil. The hair is done with HairFX, but it's temporary right now. This isn't his final hairstyle.
Hello, I made this character based on Lee Deukyeol's great concept. Sculpted from scratch in ZBrush. Retopology in Maya and TopoGun, Textured in Substance Painter and rendered in Marmoset Toolbag 4. I had a lot of fun making this Dark Warrior. for video renders, https://www.artstation.com/artwork/Wm1GmJ