You ain't seen nothing yet. http://blackopsservers.com/blackops/portal/index.html Here's a slightly out of date summary. Face Punch and Steam are still pulling together clues. So many layers. There even seems to be a possibility that they've gotten Dinosaur Comics involved. Today's Update:…
Ok. First off let's narrow what are you going to do with this machine. Specifics (what software are you going to use for example). If you are looking to setup machines for game dev studio, this is what I would do: 1. Dont buy Quadro/FirePro gpus. It's rather pointless for geme development. They are expensive, and doesn't…
For working with Unreal you're going to want a lot more RAM than that and a much more powerful graphics card For reference, the "Boy and his Kite" demo will happily chew up 32GB of RAM when all world instances are open (not very often you'd do this but the point remains that large scenes take up obscene amounts). For the…
It's cool they show the bitmaps used in the effect. I think I also see a UV distortion effect in there, the one they are changing with the Speed shader parameter. And there's a camera post process for the bloom/glows. I've been doing a lot of UV distortion stuff lately. I shared some screenshots of my node setups in my…
Thanks man, and yeah sure, Hugo's can be found here: http://polycount.com/discussion/164820/steam-tutorial-medieval-blocks-substance-designer-procedural-material#latest and Rogelio's can be found here: https://www.thegnomonworkshop.com/tutorials/substance-designer. Alright, so moving on ahead, started up a wood plank…
Yeeaaaaaaa Booooouuuuuuiiiiiii Just picked it up yesterday. Last 167' left in North America She gets her first ride this sunday up at Cypress :D Picked up some Bent Metal Bindings too.. but no pic.
This is also super important now that Boolean operations are more stable across most 3D modeling software. http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial
He is probably using this workflow. http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1 Is a nice way to make a complex object fast with nice looking edges.
Bold Visions: [ame]http://www.amazon.com/Bold-Visions-Digital-Painting-Bible/dp/160061020X/ref=sr_1_5?s=books&ie=UTF8&qid=1307841358&sr=1-5[/ame] and yeah the Digital Masters/3DTotal ones too.