INFORMATION PACK: https://drive.google.com/open?id=1qnmCFsvLlXr4FDLpYicYfG5OEvcBMAaQ Project overview: Sofa ninja studios feat. The nobody collective is proud to bring to the world a new and cool take on the FPS RPG. Utilizing all the classic gameplay of retro first person shooter games. Our game is a single player first…
Representatives from the Creative Assembly reached out to us and asked if they could share their experiences with the Substance Designer tool suite with the community. The following article is their break down of how and why they use the technology in their art pipelines at their studio. My Name is David Foss. I'm from…
Thanks for the encouragement guys :) LandSkentch thanks for the reassurance that it'l fit within UT, and your suggestion to include the top-down diagram. I'll look into cleaning that up and at least do a value block out. Way back in like phase 5 I started researching if UT had officially done oriental designs and I found…
First of all Kudos to all you guys. It's an honor to be surrounded by so many people that have the integrity to make definite decisions and then see through their harsh-harsh consequences. In a world where everyone just drifts along it's worth a lot and I wish I knew more people like you in person. Thank you all once…
Good idea, awesome thread. Every enviro artist should know the basics of lighting. This type of knowledge crosses just about every platform and 3D app and its surprising how many people don't even bother. http://boards.polycount.net/showthread.php?t=51209#Post260972 More advanced 3dsMax Lighting Techniques…
Hello, my name is Jack. I represent SymmetryGames as a Director and lead 3D Artist. Currently, due to some internal studio turbulence, SymmetryGames has decided to rebuild its team for Prevail, our latest game concept. We are currently looking for anyone who believes they may relate or be of some use to our studio. To get…
DIGITAL SHOCK Art & Development Team: Professional AAA studio at Indie Price ———————————————————————————————— Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international support team of 100+ seasoned…
DIGITAL SHOCK Art & Development Team: Professional AAA studio at Indie Price ———————————————————————————————— $200-$240/manday (avg. price) Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international…
My stories a long one haha, goes through getting in anyways possible without any connections, to leaving a good job and changing up to be a character artist, which was a mission in of itself. The Beginning Basically I worked hard through uni doing illustration and graphic design, had no idea what I wanted to do until my…
While this thread is quite old now I just want to give my findings on physics like Wipeout just in case anyone else in the future wants a place to start. This all comes from my experience with developing my own Wipeout game (AGR2280) and implies you already have a game engine to work from (Unity, UE4, etc) and a bit of…