I have this scary lookin cyborg character I made but he needs a rig and I suck at that. If you think he'd look cool on your rigging reel, let me know and I'll send you the maya file with the geo and textures. Naturally, I propose we each credit eachother on the respective reels. Only stipulation is I need a rig that works…
I'm trying to get my onDeath Mesh in-game and I've been using, pretty much, copied Cicada code but I noticed that it doesn't have a main death mesh when it explodes, the normal mesh stays there and some extra gibs fly out. Where as the scorpion when it explodes, makes the normal mesh (skeletal) vanish and the damage mesh…
Hi! Looking at the screenshot, the low poly clips through the cage in that area, so I think you identified the source of the issue correctly. To solve, I would add some supporting geo around that steep edge and check how this affects the cage. Since you're using hard edges, you could theoretically add geometry just for the…
I would just have a double sided wall with a different material assigned. If you ever wanted to have sunlight through the windows from outside, single sided meshes won't cast shadows correctly, and a modern GPU won't even notice the difference in poly count.
@sacboi I honestly don't even really know the first thing about baking anything in Blender. For the most part I am just self taught from trial and error and some basic guides to solve specific problems. I have heard of high poly to low poly baking where I assume you model a high poly version and bake the shading and such…
Ok I will see the Zoids design, but I want to make a mech design for Bristle, but Sejuani can’t been inside of her, really is not a mech is like a combat armature with IA XD don’t now!! But thanks im improve some ideas from Zoids ;)
Kind of ironic to go from medical 3d modeling to making weapons lol One thing I will say is I would consider having your medical portfolio not show up on your home page, recruiters will mainly want to see relevent art pieces to the job your applying for, the other stuff is cool too but probably not necessary to see when…
We have just had one of the more crazy months in our recent times with the games release and everything that followed. We are hard at work on a bunch of fixes, tweaks and additions - many of which are content heavy. With the success of the game we are not only able to open our first studio location but also offer more…
I meant NURMS, which, like you said is very much like the turbosmooth in that they can both smooth by shading groups but NURMS gives you a much cleaner mesh to work on, like this: In this picture, I just unchecked the 'NURMS option'. Clean mesh. Maya's smooth preview (and "smooth" option) both only keep hard edges if you…
@fredriklars thank you! I have a set of decals (with POM) planned for the terrain, I'll try to add them after painting the landscape or in next stages and see how it looks @aumramaram well it takes me a few hours up to a day tops for most complex stuff until I go to texturing since I skip high/low/baking and just model the…