You only get tunnel vision when you are fully immersed in your work and that's something you have to find in yourself, other people won't be able to teach you :) If I can recommend a single book that helped me tons professionally and on a personal level it is Mastery by Robert Greene. In that book, he breaks down what…
Just fyi...the game is basically done except for the art. What I'm looking for is listed below...all I can really offer in return is credit for the images that you do. Since this is a 'for fun' project at the moment, it's open to as many artists that are interested and can work together enough for a consistent theme (i.e.…
I started doing 3d in about 1995 and i have only maybe ever taken a 2 week break when I was on holiday in greece. why would you take such a long break from something you enjoy
I'm an environment artist from Greece and I'm looking for new work opportunities (remote). I have more than 3 years of experience, working freelance (multiple small projects), Pearl Abyss (unanounced title), and Aexlab (Vail VR). I'm highly proficient with Blender and Unreal Engine. My email: sakisscnd@gmail.com Portfolio…
Thanks Guys for the info. SO I figured it out, I have never had to deal with flipping the green in my normal because I just go from Max to UDK, and up to this point I haven't seen major issues with any of my normal maps. Well lately I heard not to Trust Max's renders because it doesn't you the same tangent basis that its…
Yo Neox zbrush obj files don't have smoothing, zbrush doesn't have normals as far as I know. When I open zbrush files in Maya they are all hard edges. Also you can flip the green channel with the Y +/- option in the maps section. We are actually liking the inverted green because it's not inverted for Maya users, plus…
i think you've demonstrated why having fewer inputs is probably for the better. you are a single person and have pages of opinions about a character. multiply that by hundreds or thousands of fans and what is the character designer going to do with all of that? a programmer builds a tool to search all the responses and…
Hello! I'm having a hard time trying to properly chamfer some edges of my mesh. This is the original mesh: Those are the only edges I'm trying to chamfer out. The idea is that the chamfer goes narrower on the top and larger on the base. This is the result: No matter which Mitering I pick: both Radial and Uniform provide…
In Maya, make sure the bump2d node is set to tangent space normals and not bump. Maya also colour manages images, you want to disable this for your normal maps. Basically set the colour space to RAW in the file node. Also make sure that the green channel is correct. For Maya you want it to be +y. If the green channel is…