Retopo completed!!! New, low poly model weighing in at 9k quads. I am imagining this as a hero character for a AAA game, so I think that is not a bad range. I've read that many AAA characters are as much as 50k? Not really important for me right now, but just want to make a note of this for future. I had some success with…
Update! I'm... not entirely sure why I keep changing matcaps. The second image was just thrown in to show a slightly closer view of the changes to the upper torso as well as the temp polypaint. I've been doing a lot of mesh cleaning :P Thanks for all the kinds words, guys. It really helps drive me forward :D Thanks for the…
Still trying to wrap my head around the new workflow. Continued blocking it out. Now, though, I'm a bit confused. I've got an area where I need more loops to hold the edge hardness (in this case, along the cutout in the front), but those loops wind up terminating up along what I want to be a really smooth, round corner on…
Thanks for your comments, guys! Sorry, it's been a while since the last update. I've still been working and documenting my process, but I keep forgetting to post it all, so get ready for a massive image dump. @AdventDestiny - Thank you. The interface is still very much a work in process, as I'm always finding new things I…
Okay, where to start. First, go back to the way you had the bolt handle originally, it was correct. The M38 is a different weapon than the rifle in your reference images. Your references are of a M91/30 with a PU scope and a bolt handle modified to accommodate that scope. The M38 was made by taking extra M91/30s and…
[ QUOTE ] Naw - game designers need to know nothing like that. Story should be discarded at the start. A game designer should simply be able to take anything (such as get from a to b, or put this here) and make it fun. Anything else is just wrapping. [/ QUOTE ] That all really depends on the player. Personally, I think how…
okay so i made all the morph targets for the character creation system and it was decided that we need to add some changes to the mesh.. well that sucks cause i only made like 120 morph targets.. so what do you do?? i was going to use the skin wrap modifier and it would require putting a skin wrap on the new head and…
Here's my process: - Select the Plane3D tool and drag it onto the canvas, activate Edit Mode - Click Make PolyMesh3D - Snap the plane to the front view and click tool>UV Map>Create>Uvp (planar map) - Subdivide several times with smooth off (tool>Geometry>Smt) - Sculpt the plane with wrap mode activated on the brush…
I haven't made the geo yet, I'm still in the planning stage! If you have any suggestions for good geo I'd love to hear them. This is for an FPS map, roughly similar size to a typical COD map. I'm planning on making a modular building kit for it (it'll mostly be similar styled warehouse-like buildings, nothing too…
Nice dumpster, only crit I can think to give is that I would imagine spray paint and the paint on the bin would be on or off, I'm not sure if its just me but I always felt that whenever people gradient the transparency of paint it seems to begin to not feel like... paint. Don't get me wrong, paint will fade in a gradient…