Hey there, I'm Jules! AutoAttack Games is an independent game studio founded in 2014, currently developing its premier game: Legion TD 2. Legion TD 2 is the first ever competitive tower defense for PC, to be released in early 2017. It is the standalone successor to Legion TD, the hugely popular Warcraft III mod played by…
Well, for those of you who havent heard the news yet.. A few weeks back i've landed a position at HB studios in Lunenburg, Nova Scotia. I arrived in Lunenburg this morning and start this coming monday, so if there are any polycounters in the area, let yourself be known Big thanks goes out to many polycounters! Wave that…
Hi guys.. I did some quick searches for this on the forum/wiki, but couldn't find an appropriate "master thread"..perhaps someone could steer me towards a primer? Today I was talking to a graphics guy about HDR TVs and what it takes for games to take advantage of them fully, and it seemed that the engineer was under the…
Hello, all! I am a newer 3D artist leaning towards creature & environment building I have to interview a fellow 3D artist, doesn't have to be the same focus, just someone I can gather interesting answers from Anyone who can, thank you so much <3
[ QUOTE ] I believe they are refering to something like Chris Holden's tutorials here: Texturing Sinlge Page Vs. Multiple Materials (Max 8) http://chrisholden.net/tutor/tutors.htm What's this for? An art test? [/ QUOTE ] Thanks for the link mate, and yeah its a task they have on there site.…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Hi everyone, new to polycount here :smile: Here's a few examples of my work, as well as what I'm working on the moment. and here is what I'm working on the moment for the Artstation challenge 'Beneath the Waves'. I want to go for a sci-fi feel but still communicate that it is underwater. Any feedback would be greatly…
Thanks for the feedback all! agreed Eric and Zetheros. I did a bit on the texture and tweaked the colours and values, but looking at your paintover and links Zetheros I think I could go a bit further. Still need to fix random bits and pieces, and the hair isn't fitting yet. Also thanks for showing me the approach Neox! The…