Greetings PCers; This thread is for those who use Photoshop for their concept art. Anyways I've been practicing making concepts before I follow them in 3d modeling. I tried using both methods. 1) painting a base color and creating a mask out of it. - In that case, you usually duplicate the masked layer and paint over it.…
Today I was doing some 32bit skybox/HDRI stuffs, and I noticed that when I went to preview the histogram for the image's value range within Photoshop CS6, the histogram pane was completely grayed out. Is there a specific set of steps needed to get this to show up when working with 32bit documents? Or is this just a feature…
I work with PSDs that have the correct name for my game, but when I want to save out a game-ready TGA, using an action to save time since I do some resizing, it always appends " copy" and doesn't overwrite the TGA that is already in the directory. Does Photoshop think that writing a TGA to disk would overwrite my PSD? How…
I'm sorry you feel that way, kilik. As software (in this case, Photoshop) evolves but software that depends on it doesn't, there are things that are bound to stop functioning properly eventually. We're actively working on Suite 2.0, which has compatibility with every Photoshop version from CS3 to CC 2015. We'll let you…
Photoshop begins to learn at a geometric rate until on August 29, 2010, Photoshop became self-aware lol but seriously, if it works as advertised I can see it becoming such a huge time saver in the long run it's crazy. I hope it's not an early april fools :P
My name is David and I am a 3d artist with 5 years of industry experience and two small titles that I worked on as a 3d artist. I use 3ds max and photoshop(quixel) for my art work. I do have some zbrush experience as well. The past year I worked at a company called Applied VR as a 3d artist using unity 5. I created…
Hey guys, I posted this in WAYWO but in case people missed it I thought I'd make a thread as well (hope that's okay!) Kind of technical, kind of artsy, mostly workflow technique I guess. I know a few people have asked about my process before so hurr it is. [ame="…
Hey there! I'm having this problem with glossy surface appearing faceted. When I bake normals using xnormal (saving as .tif), the normal is great and the glossy surface remains smooth. However when I put normal through photoshop (to be more specific, Quixel Suite), it appears faceted after that. I tried saving the file in…
Where in Zbrush is a brush or "feature" working in the same way as "stamp" or "clone" tools in Photoshop... That means in lets me pick a place on my model from which to source geometry to paint on other side/place on the model... I cannot find this tool in zbrush but it surelly has to have one, right...?