Hey fellow artists! I'm the sole artist here at VisualDreams and we are currently working on our upcoming game, Linkies. We are a small indie team of three developers. Two coders and one artist and have released two prior games, Capcom published Herman the Hermit and Slam Dunk Basketball. Linkies is a physics based connect…
I was pretty happy with how the textures for the rock looked, and decided to move on to the face sculpt for now. I tried to follow my reference as much as possible, but considering a lot of the face would be covered with moss, plants and tree roots, and the fact that this was my first time sculpting a proper human face, I…
Hey Gavin. I'm a fellow Full Sailer here. Nice work on your animation. I myself am pretty much of a noob, but I'll throw in my 50 cents here, if you don't mind. I think your animation is pretty good overall, but it is lacking in a few spots. One thing is the lifting move - while you do have a nice anticipation, I think the…
Nice to see a fellow DAVE student on here. Make sure you register on the school forum to show off your WIPS as well as to build your network with grads and current students. As far as your model, I haven't seen "Monsters vs. Aliens" yet (I know, shame on me), but it's looking pretty good for a first model. On top of what…
Hey Guys, You can check out my profile here: http://www.weheartit.com/jocose I have a lot of bookmarked and saved reference/inspiration images/videos. Gigabytes of it. Awhile ago I started looking at sites to share & organize this content. I looked at ffffound for awhile but it's invite only only and had a very limited…
Hey fellow 3D folks! I'm a Game Art student from Germany who wants to specialize in Character Art. I'm a little timid about my stuff, but following the advice in John Troy Nickels Character Art Podcast, I'll get this out here now and see what you think of it. So this is my first Polycount post ever! :) Now let's get to the…
I made this model so that I would have something to follow along with Konrad Hetko's face rigging tutorial---I've always really wanted to use wrinkle maps for character expressions, especially because it seems like a somewhat esoteric technique that isn't nearly as well documented as, say, modeling donuts. 😅 I know that…
I was able to resolve the issue! Just navigate to the object, then go to detail, followed by search bound, and increase the bound scale value for any translucent objects.
I know it's been a good while since I last updated this thread. Things have been insanely busy for us at Monochrome, and that is a good thing! GDC was an absolute blast! Lots of very positive feedback and had the pleasure of meeting a few fellow Polycounters at our GDC Play booth! (rev_el, Cholden, felipefrango to name a…