http://www.polycount.com/forum/showpost.php?p=1229131&postcount=259 They seemed to have done it for the game. So perhaps there is a way of doing this in photoshop?
Hello everyone, happy 2019! I was hoping to get a little feedback on a game character model that I've been working on. Please let me know if there are any other views you'd like me to take for better clarity. Thank you!
http://help.autodesk.com/view/MAYAUL/2019/ENU/index.html?guid=GUID-B80E8A92-F75D-4512-A135-BB157E928E97 The "," and "." hotkeys will select all children that are visible in the graph, then you can move them.
It's no longer in development. We decided to move on to pushing for traditional texturing solutions inside of our Mixer application. Read more here: https://quixel.com/blog/2019/1/30/the-year-of-mixer
I still have 2017 installed but have since stopped using it. I can't believe how long it took to add some features that were requested years ago in Mudbox 2019.
It sounds like you could use the conform brush to do what you need? Which is found in the graphite modeling tools also. ~4:12 https://youtu.be/s1bTyPHbI3k?t=259
No better time to start a sketchbook than now. Working on completing my Retrogasm 2019 entry: Yu Narukami from Persona 4. High poly almost completed. C&C appreciated.