When you subdivide your plane turn off Smoothing the "Smt" button next to Divide. You can also crease the edges of your plane, the default Plane3D in does this, but the corners will still round off a little. Either way it prevents the open edges from shrinking in size as you subdivide it.
Hello everyone, When baking in Marmoset Toolbag, diagonal shading artifacts appear on the surface. It seems to be a triangulation issue, but I can't fix it. I made the model in Maya and baked it in Marmoset. What I've already tried: Triangulating the mesh before export. Checking Smoothing Groups / Hard Edges (soft edges on…
At the moment I'm using alt + rmb and was just wondering if there's an option to have maya scroll smoothly using the scroll wheel? I just find it more convenient for my needs if I could have that functionality. Thank You.
So alot of the models I make for work tend to have an awful lot of holes cut into the sides of objects etc. I always try to 'box in' the holes and just tidy up the geo around it to keep it as clean, but not as optimized as it could be without having long edges running along a cylinder for example. Mostly this works ok,…
I am looking for a job as a 3D animator in Maya. I want to find a studio where we can grow and improve together. I do not consider unpaid work. Showreel https://www.artstation.com/artwork/lG0RqJ https://www.artstation.com/artwork/WXNJmN Skills * Key frame animation in Maya — smooth movements and expressive character…
by Kamil Małagowski http://km-3d.com "New 3ds max plugin in development.
Unfortunately the native Boolean as well as ProBoolean are too unstable to use in real production, so the next step is to code my own boolean functions in c++ using 3ds Max SDK." https://youtu.be/TXRK0SYpk74
I'm assuming there's a normal map on that in engine? If so, did you rebake the map after softening the edges ( which smooths your vertex normals) on export?
Hi, so recently I've been making some game models and I began some experimenting with Maya's humanIK function to see how it worked and check if it could save me time in production. I've been fooling around with its Character control functions and slowly learning how it works, but now that I finally got my skeleton prepped…
Are you looking for a unique VRChat avatar, a professional VTuber model, or a custom virtual environment for your project? You're in the right place! I specialize in creating high-quality 3D avatars and immersive virtual worlds tailored to your needs.
With experience in VRChat avatar creation, VTuber models, and 3D…
안녕하세요. 이 사진은 3ds Max 및 Maya에서 수정 된 동일한 개체입니다. A : 모든면을 스무딩 그룹 '1'로 설정 B : 모든 가장자리를 부드러운 가장자리로 설정합니다 . 3ds Max에서 스무딩 그룹을 사용할 때 오브젝트의 법선이 B (마야 사용)처럼되도록합니다. 모서리에 모서리를 추가하거나 하나 하나 일반을 고칠 필요가없는 방법이 있습니까?