Perhaps some mystical glowy particles could help to make it clearer-- I think as it stands, it's not obvious that that would be the case. I look forward to seeing updates!
Surprised there wasn't a thread on this subject that started to make the rounds on the Interwebs. So, two pro-consumer videos from Jim Sterling and Totalbiscuit: [ame] https://www.youtube.com/watch?v=cPUToCNq-iA[/ame] and [ame]https://www.youtube.com/watch?v=k1-0dgDsCtw[/ame] And the Escapist, providing a contrasting take:…
I recently started on the construction of a personal lamp. I've been meaning to make it the whole summer, but got side tracked on other things. I hope to finish this up before I go to Art school (october 3rd). I'm making it out of super sculpey. I know some might think it would have been better to make this out of resin,…
Your high poly models are definitely nice, but your low poly stuff still needs some work. For the upcomming next-gen stuff, don't worry about cutting too many corners to make a prop be under 2k. Your bumper car, for example, could use a lot more polies around the base. You're getting a lot of artifacting in your normal…
Looks neat but I'm really not liking the whole no subdiv hp thing. The idea is cool but it doesn't work too well for a piece this small imo. Bakes look super wonky in some places throwing the whole thing off. Since realistically this wont be used anywhere except portfolio (like that atchisson), I'd subdivide some areas for…
you might get aliasing issues with those edges. It doesn't matter how many parts are in the high poly or in the UVs. Have a look at this thread and it will probably make more sense http://www.polycount.com/forum/showthread.php?t=117017 I would do the bake in either Xnormal ( or a different external baker) or Maya. AFAIK…
[ QUOTE ] Someone on another site said to make teeth for lo poly using basic planes for alpha,i can do that but how would this affect hi poly in zbrush. [/ QUOTE ] ? Sorry, dont understand - if you talking about "alpha out" the baked highpoly on lowpoly surface than i would just render the normals and bake the teeth on…
Last weekend I made this. https://nimp.app/ It's like substance designer but in a browser. I'm wondering if people would find it useful and if I should keep working on it. It will never do all the things substance designer can do but might work well for quickly making simple graphs. I've only had time to add a few nodes so…
Thanks Kbrom12. I downloaded the project and have been looking at the material behind the carpet. It seems to make use of layered polygons, vertex colours and multiple bump offsets connected into the opacity mask. However I am still a little confused by the logic behind the material. If you know the answer could you help…