Took about 2 and a half hours to render (shit computer) Used Blender for modeling and rendering. I'll upload other angles when later on. Thoughts, opinions, critiques?
Had this model for ages, finally managed to render. Used Corona Renderer, only took me a day to figure it out, and I love it, especially the real time preview in 3ds Max.
I didn't see this problem when I was texturing on Substance, nether while rendering on marmoset. Only when I uploaded the model to sketchfab. Anyone knows what I can do to solve it? link to sketchfab: https://sketchfab.com/models/979c158bd6d2463fa07abf5f5db9f94a/edit link to rendered images:…
you've got too many straight 90° angles and too sharp edges overall. on Overwatchj everything is nicely angled, or beveled to chunky 45° with soft edges to catch highlights nicely. Check out the overwatch high poly renders on artstation.