Thank you very much! Yes, i am planning on rendering it through cel shading, after being done with the retopology. Because isnt how good the shader will look on the surface completely depended on topology, and since my mesh still has really messed up topology, i dont see much of a reason to render it now.
Finally got around to render this little fella, used Corona took me a little over 1 hour to render each shot :) Minimal post processing as well, just some vignetting
you've got too many straight 90° angles and too sharp edges overall. on Overwatchj everything is nicely angled, or beveled to chunky 45° with soft edges to catch highlights nicely. Check out the overwatch high poly renders on artstation.
I didn't see this problem when I was texturing on Substance, nether while rendering on marmoset. Only when I uploaded the model to sketchfab. Anyone knows what I can do to solve it? link to sketchfab: https://sketchfab.com/models/979c158bd6d2463fa07abf5f5db9f94a/edit link to rendered images:…
I finished this one about 2 months ago. If you'd like to see all the renders and the marmoset live render you can see them on my ArtStation. Open to critiques.
Took about 2 and a half hours to render (shit computer) Used Blender for modeling and rendering. I'll upload other angles when later on. Thoughts, opinions, critiques?