Sounds to me like you haven't done your homework. Search yet? Tons of info around... Most effective way to do fur Like totally! Like doing hair. Baking Hair? Best solution for real-time hair? etc. etc. etc.
The issue isn't with the normal map itself. First of all, the material and lighting in Marmoset are pretty flat. If you want to bake an extrusion onto a flat area, without modelling the extrusion into the low poly you need to add more of a slope. Also consider using tessellation + a height map. Cage isn't the issue here.…
Well at the very end it touches on 'growing' grass. But the whole thing is great, about modelling the grass to create your own style that suits your environment, and then baking out those alpha maps for your low-poly game-ready grass. Depending on how tall your grass is you could then look at micromovements in CE.…
Put some models I did for a past challenge into Unity and baked light. I think my latest job, which entailed light baking, inspired me to do so. Somehow I find light baking satisfying :-B Maybe I will continue with this scene? Currently I'm using the default baker but I'm thinking about getting Bakery. Did an iteration on…
I seem to have not made myself clear :P FIRST! I'll explain the projects workflow! After acquiring a willing asset team and taking care of legal issues so the project doesn't go unfinished. Asset Team - Design a game (base concepts and what the gameplay will hold) Together - Plan out how the mechanics will work and discuss…
Hi. I am a noob in how building light. I'm trying to create a fake uniform lighting in my scene like during cloudy weather. I placed a spotlight in each window and at the intersection of the light sources overlap each other. How can you turn off overlap of light on each other?
Hey, I would recommend to give some more info about what you are trying to achieve and what are those meshes in the picture. As far as I can undestand what you want might be something similar to this (THIS TUT IS NOT MINE JUST FOUND IT IN THE INTERNET): [ame] https://www.youtube.com/watch?v=cVQDm5V-xkQ[/ame] Also I would…
Polypainting I believe then exporting the maps or baking them in. You could do a lot in zbrush but most find using other applications that specialize in specifics much more intuitive to use instead of an all in one with so-so ability. I guess It really just depends on the user/artist how dedicated are they to just stick to…
So
I wanted to update this blog a bit, it has been quite a while (November woops)
but that’s because I’ve been using other platforms to share updates on the
project as well. And I really want to use this one for the detailed write up
about my process, decisions and current status. But sadly due to the workload
of my study,…