Now on to some models. I was given a huge 4000 polycount limit on his main asset so I kinda went nuts with the silhouette. Then I started on his body proportions- no poly limit yet... if I really need to I'll clean him later. I have a generic basemesh body and I shaped it the way I wanted my character to be. So, I've…
That makes absolutely no sense. If it's a closed system, then how did you just add the value of new resources? That contradicts your whole point. Our ecosystem isn't closed either. It's constantly bombarded with solar radiation that provides energy for all life here. We continually are impacted by meteorites that introduce…
^That and if you must continue decimate everything except the subtool your working on currently. Example: If you are working on a body and you need the body as a reference but your hitting your limit, decimate the body and save the file as the part work working on such as helmet.ztl or whatever piece. Do this for all the…
well I don't know how either of those courses are going to help give you the tools you need to be a successful environment artist. If you're really serious about it, you could learn everything you need to know on your own if you just spent enough time browsing forums like polycount and continually working on actually…
haiddasalami: oh snap! thanks man. I hope all your stuff is going well! (and will continue to go well????) KristaW: I'm glad you enjoy it so much!! TorbenLindstrom: I appreciate all those things!!!! so erm... I don't have that much to show this time. I will have more next week! I swear that on the graves of my ancestors…
Nice necropost there Ack Master. :D To continue/restart this discussion a bit, it's now possible to create proper cavity maps (or more precisely curvature maps) with the last version of xNormal. The advantage is that you're taking the curvature information directly from your high polygon model, instead of taking it from…
There's also 3d art jobs outside the games/film/entertainment industry. They're not super easy to find since the teams end up being tiny. The drawback is that it's less exciting, and speed/cheap > quality/cost, but you'll at least be able to maintain the technical skills. You could widen your net by learning some AutoCad…
Because I've stated, I don't think the tradeoffs are worth having to continue using real time to do it. "As I say, knowledge and skill with the toolset. Don't talk in absolutes about what can and can't be done, unless you're a tech director at the engine creator, chances are you'll be wrong. " This is ignoring that game…
Great, that makes sense. Thanks for all the info. It seems that X Normal AO blurs or darkens the cavities more as I haven't had this problem when using it. If I want to continue to just use Max, then is there a way to get a cavity map? Or is there another way people overcome this issue when just using Max? I know I could…
After finsishing a stable blender version..i had time to also integrate Maya... and now it also the kit includes access to over 100 free presets ....Tomorrow..i'll continue working the 3DS Max version... all just 20 USD...no time limit no extra stuff just enjoy...hope is a price accessible to everyone...
all to keep the…