Try pluralsight. It is very cheap and really worth it to set a base pipeline. What you basically need to know is how the muscles flow underneath the skin and some key bones like clavicle, knee etc. This way you know how to sculpt the body. If you dont sculpt it that way, it will never look good enough. For texturing there…
@Lucas Annunziata Thank you for taking the time to make that paint over. I have taken your crits to heart. You made me snap out of some kind of tunnel vision I was having about the details. I realized I was making a couple of mistakes. For one, I wasn't paying attention to enough reference. So I have some reference for…
Honestly, I would remove those social network links/buttons and throw them in your bio page instead. Keep your site clear and uncluttered as much as possible. You want people to see your work, not what sites you're affiliated with. You should maintain thumbnails categorized and organized nice and large in sections. While…
@Olingova Heres a quick snippet of my though process for the first shot As for the look of the pug I was trying to capture a scene from an anime. Something like this My thought process was essentially the background would receive a sort of painterly treatment via post process. I used a Kuwahara filter to achieve this, but…
For my smaller foliage like grass, small rocks, etc.. I shrink the vertices to mesh's origin point using the per instance fade value as the driver. Obviously doesn't work on larger objects like trees (unless you're doing a stylized environment), but it looks good on smaller objects and doesn't create as much overhead from…
Wow this is looking beautiful! I really enjoy the art style :) I would love to see what you have in mind for animations - I think that could be the most challenging part of making a convincing yet stylized zombie character. As for the environments, my only advice would be to try and fill them with a bit more low poly…
1) As with any 3d modeling, consider the primitive shape for each form. This character could be viewed as made up of boxes or squashed cylinders: head, body, arms. You may want to draw a side view to help yourself visualize the shapes better. 2) Model the scarf in Maya, I'd wait until I have the body mostly finished. I…
I actually think the lighting is painted by hand. This may sound funny but that quality of realism isn't something I think computers are capable of yet. Whenever you see realistic skin in a game or movie, it always looks like a plastic doll or a very matte like play dough. But with Klaus, every frame is consistent in…
Skillmister: Thanks for the compliment. The spec is still a little high on my tiles but it does add a lot of depth when light hits the edges. A cool trick is to add a stylize>find edges filter to a copy of your normal map in Photoshop. Then desaturate and adjust the contrast for whatever effect you are going for. It will…
yea Benji I hear you :( the two different smoothing types that Maya has gets different results, one always better than the other, but both usually end up with some stretching around the seams. I didn't really notice this on the characters for the film, probably because they were stylized, but on the tree house i made for…