Also, when I import the mesh into a new file it displays the texture just fine. But I've been importing it into a scene I'm already working with so that means I must have done something with the scene to disable textures at some point but I cannot pinpoint what.
Thanks Nate, the lighting isn't final and I do tend to get carried away when it comes to quickly lighting up the scene haha. I do appreciate your feedback and will check out some references once I've gotten my final assets in the scene :)
As far as I know you can't build scenes in 3DO, it's just for preview of single asset. Whereas in Marmoset can use as many objects as you want. Plus you have high range of "image scenes", you can add lights, AO, self-reflections...
I love the scene! Although I am not liking the hexagons, the shadows that they create are very chaotic and distracting from the rest of the scene. Also imo they are cliche. Maybe try circular windows. I am not sure, but it looks like you have a good handle on the rest of the design. :)
Hmm odd that it behaves that way. I just tested out on my copy with the same settings like yours and it works. Have you try updating to the latest product update? Try creating a new scene and test it out to see if the problem lies in the scene or the application itself.
I was very interested initially for MP3, but I read it was just roughly 8 hours of single player with plenty of cut scenes. Cut scenes are not a game. That just doesn't cut it these days at $60+. That's my perspective on not buying it at release, shall pick it up at around 20 bucks.
I think the demo scenes for UDK have about 250,000 tris. But they are small scenes and a bit old. I wouldn't be surprised if many games are pushing a few million tris at once. Polycount isn't your biggest concern, draw calls are much bigger of a performance concern.
would that work, he's using transfer maps, not doing a scene render so he prolly dosnt even need/ have a camera in scene. all bakes form maya include a alpha channel, so you could use that to quickly select the background and fill it with whilte
Nice scene! May I ask how you did the lighting from that lamp? I'm currently working on a udk scene were I also use those chinese lamps and I just can't get the lighting and the glow right that it looks like a paper shine
I think it depends on what skills you want to sell, and what do the employers look for. Because, remember, scene dressing is still a thing. And someone who makes the scene look really nice using only existing assets can still make a lot of difference.