This is my first prop from the Wild West prop render competition found here, https://www.artstation.com/artwork/xarZr and https://www.artstation.com/contests/wild-west/challenges/40/submissions/32163 I started off with inspiration from this concept https://www.artstation.com/artwork/DOlw0 by Tiago Sousa. From there it grew…
I'm experiencing serious performance and basic functionality issues with the new max. Does anyone have any fixes for the following problems? 1. Zooming out too far, and drag selecting objects on the screen doesn't select all the object in that area if they're too small. 2. Middle-Mouse-Drag to pan when cursor is over an…
I've decided to learn to make environments but, I'm a bit unsure how to go about making them. I'm doing this small toilet stall set to try and learn some of the techniques involved. I understand how to make the objects in a scene (the toilet seat, toilet paper and whatever other props are going to be in there. BUT how do i…
Currently sculpting in Mudbox 2013 and when rotating the object to the front view, I'm able to use the Grab tool to move parts of the object around. However, when rotated to the Right or Left side, I'm unable to Grab the same area. After doing a Freeze Tranformations, I'm able to Grab the area I want in either Orthographic…
Putting out a request for some help from the community. So I have been unable to find a good solution for hair in unreal 4. Largely because from my limited understanding in unreal they use a deferred Rendering setup vs forward rendering. So using an opacity mask gives me no fall off everything looks chunky for hair (looks…
Hey all, I'm in need of a little guidance when using 3ds and substances for a unwrap to texture workflow. The end goal is to have a library of substances which the team can reference and unwrap models against. This library will also be reference inside Unity. Currently each substance/material has a manual overhead setting…
Thanks guys, lots of good advice here. I will go for the DSLR option as the extra resolution can be 'spent' in post processing to allow getting sharp textures of flat surfaces when lack of access (or inability to levitate) forces a bad camera position. For making skyboxes, is a wide-angle lens required? Or is it better to…
There are now two topics on fashion fellows, moe types,and no good fan service; I am not sure if I should comment on one thread or the other so I will comment on both. In my honest opinion fanservice is absolutely deplorable, not because it is sexual; but more so because it assumes that the viewers are either neanderthals…
@lamb and @Shyralon The gaming industry is home to some of the most quirky and weirdest people you will ever know, and that is a great thing! This is one of the reasons why the gaming industry is the best working environment ever. We are all human and have social anxiety, phobias, and other quirks that hinder us from…
I haven't heard anything about banks lending more money then they are legally allowed to. My understanding of the situation is that so many people are failing to pay back their debt that the banks are becoming unable to operate. In that I mean, that it seems that a bank is legally obligated to have a certain amount of cash…