Hey wapc, I know that is kind of difficult to wrap your head around the "texel density" topic. I'll try to make some additional sense, based on what I understood by the time (hoping that helps you). :) To have a consistent look from different textures in your environment/game is a good idea to set a common parameter to all…
Got a little done this morning. Starting to look like something. Will get in rough detail over the entire model, then Dynamesh to a high resolution and fill in little things. I'm tired of looking at this guy for today, so it's quitting time. One thing I just learned -- had been Dynameshing at 1024 resolution, which is…
If you're trying to work out what texel density you need you should base your calculation on the closest view distance for the texture/object. calculating the correct density for a given view distance is simple if you know the FOV and target resolution - I'm sure its googleable but bear in mind that some renderers will…
When you get to larger sizes like 2048 there is really very very little reason to work double size because: A. Its huge already and on most platforms(less than max PC settings and consoles) its going to get sized down/mipped B. 4096x4096 = massive massive photoshop files when you've got a lot of layers going on. Also, lets…
thomasp I am talking more about what may help artists, not replace them . Chat GPT already can make you blend files with geometry node setup after your description . It often connects the nodes not right but you still get an idea how it meant to work. Besides gazillion useful addons Chat made me this year. I am getting so…
I add my few cents. I consider my self as semi-hardcore MMO player (I play hardcore for several weeks/months and then relax, depends on game). Please not I will be often referencing to Guild Wars 2. The main problem with MMOs right now is lack of innovation, and trying to copy-paste things that worked.. since EverQuest.…
Hi! Ideally share the lowpoly of the part this is happening with for testing. I think the second issue is due to the texture resolution being to low. Of course a simple option here is to increase overall resolution. Or you could try re-using parts texture for repeating details. Using a debug texture while unwrapping, you…
acapulco or neox, Really fantastic execution on the game and game art, all around. Just incredibly impressive. I'd love to know a bit more about the technical aspect of your asset sheets. Did all of you have a spec when creating sheets or did every artist create their own unique layout? For instance, did someone create…
sampson: You've got some pretty weird numbers plugged into the Lightmass settings of your dominant directional light. Try setting: Lightmass Settings Indirect Lighting Saturation to 1.0 Indirect Lighting Scale to 1.0 Light Source Angle to 0.2 Shadow Exponent to 2 ImSlightlyBored: The Light Map Resolution setting of a…