I'm getting warnings popping up saying that Chrome is using an unexpectedly large amount of RAM just from looking at this page. Some files have just timed out and won't load. You've got 3 props, 2 of which are tiny; use smaller images in general, and group props if they're not important or large enough to need a sheet on…
Looking for good UE4 artists, props and environments, to work on-site in downtown LA. Email me at nguyenantim@gmail.com with portfolios + resumes. (Sorry, details are sparse.)
Hey everyone. I'm looking for crits and feedback, mainly of my work, but if you have comments about the site in general feel free to throw them in. I've been applying for prop/general 3d modeling jobs for a while now, but with no luck. So let me know what I need to do please. http://amandaburrelli.com
Hi Everyone, I put together a tutorial covering my workflow for a 3d scan based rubble prop. It is intended for people who are new to 3d scanning but familiar with game art workflows: http://www.alecmoody.com/rubble/
Hi, My name is Martin Bergman I´m a freelance 3d artist mainly doing props and weapons. I´m currently looking for remote work. 5 years experience. Good highpoly, lowpoly and texturing skills. http://www.bergman3d.com/
Hi, I liked "Axel the Axe" a concept art performed by Jeff Chen and I decided to made the game prop. Here the 3d model: Marmoset 3D Model: https://www.artstation.com/embed/25111650 Original concept art: "Axel the Axe" concept art by Jeff Chen: https://www.artstation.com/artwork/ExNav
I created this prop as a means to learn some new software and workflows. Modeled in Fusion 360, Low-poly and UVs in Maya, Baking in Marmoset Toolbag 3, Texturing in Substance Painter Comments and critiques welcome, but I'm calling this one done so I can move on to my next project. :) model