More rework stuff from today, I'll be exporting some assets over from the old set to combine with these, but here is progress for city 3.0 Reworked asset list 22/8 - Wall variations (both straight and curved, decided on working in some zbrush textures so everything is now beveled - Road tiles (added curvature to the set,…
Babble Tower Games is seeking several passionate environment designers / set dressers for a 1st Person survival horror game. This role involves working with the Game Designer and Art Director to build, polish and ship levels using Unity URP. This position requires a strong artistic eye while utilizing already made assets.…
I'd use a layered texture node(not a layered material), add both your oclour and shadow map texture, set the shadows to multiply and then use the UV linker(Window>Relationship Editors>UV Linking>Texture-centric) to choose which texture goes to which UV set.
bounchfx: Thanks a lot! I studied all items before I started with my own concept just to make something unique. If it is a good thing or not, time will tell haha! Glad you like it :) whatever: Thanks, warms my heart! :) kendmd: Thanks, that was what I was aiming for, something more simple and clean. It doesn't have to be…
I have seen people create references in the background for them to model over the top. I have looked online but most the tutorials are old and involve the old feature that how turned into 2d pan and zoom (I think). Does anyone have any good tutorials for setting up a simple reference, I am making a knife and I want to set…
Bump....come on guys ... I'm kinda dieing over here setting well over 2000 materials on over 100 models by hand in UDK, When opening a model in the model viewer there is a check box for per Polly collision. Now I was wondering, if there is any way that we could predefine what materials do what upon import? Back in 3DS max…
For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
I imported oms data in blender, exported as fbx and imported in maya. I already figured out how to increase the view/draw distance, but everything is very glitchy. When i zoom in, it's cool. What else do i have to change in the settings to see it "normal"?
@PeterGatchev Thank you for the sketch thats actually super helpful! I actually didnt notice there was a second set of stairs there haha ill add those details next time I work on this!